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Civ 6 map scripts

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Increased in-land lake spawn in specific conditions around hills and mountains, away from rivers. Buffed tundra zones by allowing marshes to spawn at river deltas. Buffed temperate zone fertility by increasing the amount of marshes that spawn (frequency boosted by nearby river or lake tiles). This reduces the overall production of the area making it more balanced with other areas of the map. Nerfed equator fertility by adding a 33% chance of spawning grassland instead of plains on Jungle tiles. Increased Tundra should also make St Basils Cathedral in R&F more viable on this map. Before, Russia would have a low chance of spawning in tundra and using their ability. Slightly increased the range at which tundra tiles can spawn away from the North/South Pole. Removed Land Percent option and instead worked in a calculation to ensure there is enough land for the number of Civs on the map. New, more efficient way of creating landmasses which should reduce loading times. Completely re-written for Gathering Storm. Welcome to a completely new way to play Civilization VI.īased on the Azimuthal Equidistant map projection method, this map script arranges the North Pole at the very centre and the South Pole at the corners of the map.